![]() The rush of excitement in witnessing what the game promises in its opening hours is difficult to describe accurately, because it really does seem like it’s on a path to being one of the truly incredible achievements in this little art form we all love but as that excitement settles down, the act of playing it through is like a brutal spear to the heart in its wasted potential. This is a game with real soul, for a start, and it is as socially aware as only a studio from The Netherlands – one of the most progressive European nations – could be. Horizon is much the same, only, instead of being a FPS, it’s that modern hybrid between Western RPG and action game that the likes of Mass Effect and The Witcher have pioneered. It’s impossible to fault the intent behind these games, or their technical prowess, but for all that, it’s also impossible to claim that the overly simple and generic way the narrative was structured and the gameplay works in the Killzone series has aligned it with the same tier in its genre as the likes of Battlefield and Halo. It is also a series that has consistently pushed the hardware of the consoles it was developed for, as far as possible. There is a franchise that pushed hard to make a point about militarism and authoritarianism, and indeed the role that corporate interest increasingly has in both. It’s a game that offers a grand vision, compelling ideology, and technical brilliance, but it’s also one that can’t quite shake a certain blandness, as it’s let down by arbitrarily sticking to conventions established by far more creative teams.Īll of that will sound familiar to those who are familiar with Guerrilla’s Killzone series. ![]() Horizon: Zero Dawn reflects all the strengths of Guerrilla Games as a developer, but also its limitations.
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